<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Neighbourhood]]></title><description><![CDATA[Reporting, recommendations and a sprinkling of make believe]]></description><link>https://www.neighbourhoodreview.com</link><image><url>https://www.neighbourhoodreview.com/img/substack.png</url><title>Neighbourhood</title><link>https://www.neighbourhoodreview.com</link></image><generator>Substack</generator><lastBuildDate>Tue, 22 Sep 2026 18:54:24 GMT</lastBuildDate><atom:link href="https://www.neighbourhoodreview.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Amy Dale]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[neighbourhoodmag@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[neighbourhoodmag@substack.com]]></itunes:email><itunes:name><![CDATA[Neighbourhood]]></itunes:name></itunes:owner><itunes:author><![CDATA[Neighbourhood]]></itunes:author><googleplay:owner><![CDATA[neighbourhoodmag@substack.com]]></googleplay:owner><googleplay:email><![CDATA[neighbourhoodmag@substack.com]]></googleplay:email><googleplay:author><![CDATA[Neighbourhood]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Film review: Resident Evil]]></title><description><![CDATA[Zach Cregger&#8217;s take is an exercise in how to perfectly adapt a video game.]]></description><link>https://www.neighbourhoodreview.com/p/film-review-resident-evil</link><guid isPermaLink="false">https://www.neighbourhoodreview.com/p/film-review-resident-evil</guid><dc:creator><![CDATA[Francisco Silva]]></dc:creator><pubDate>Fri, 18 Sep 2026 00:22:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!yDEC!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>The mystery behind adapting a video game to another medium is that you always lose the one element that distinguishes it from other art forms: the interaction. And I admit that video games can be art, because anything where expression is used to represent both it and its idea is inherently art. If Marcel Duchamp can repurpose an upside-down urinal and call it art, so can Shinji Mikami riff on George Romero and Roger Corman.</p><p>But take away the one detail that makes the experience of a game so unique, and you lose the impact the story has. Mikami&#8217;s <em>Resident Evil</em> was a transmutable beast that spanned thirty years, nine chapters and countless spin-offs. But through its many interactions, it&#8217;s a sholocky zombie (or infected, in this case) action-horror fest that incentivises the player to immerse themselves in the exploration of the setting until they figure out how to escape. Sometimes a puzzle blocks a path, or a horde of monsters stands in the way when you don&#8217;t have enough ammunition to face them. The story is told either through sporadic cutscenes or by reading files scattered around the map. Whatever it is, it&#8217;s wacky and genre-crossing, and doesn&#8217;t take itself too seriously.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.neighbourhoodreview.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Zach Cregger&#8217;s take on the story is an exercise in how to perfectly adapt a video game. Set during one night, and clocking in at a tight 90 minutes, the premise is as simple as it is effective. Bryan (Austin Abrams) is a hospital courier tasked with one last job for the night: to deliver a package to a hospital in the nearby town of Racoon City. There&#8217;s a snowstorm coming, his car isn&#8217;t equipped to take on the icy road, and Bryan&#8217;s girlfriend is waiting for him to come back home to have a serious conversation about their future. But Racoon City has been taken by a virus that turned the population into infected monsters, and the few survivors, including a scientist played by Paul Walter Hauser, are waiting for Bryan to deliver the antidote in his bag.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!yDEC!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!yDEC!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!yDEC!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg" width="1280" height="720" 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srcset="https://substackcdn.com/image/fetch/$s_!yDEC!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!yDEC!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3b7bb630-4dda-48cc-9f4c-dab6a2209b70_1280x720.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image buttonBase-GK1x3M"><svg aria-hidden="true" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg" class="icon-noB79L"><g><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image buttonBase-GK1x3M"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2 icon-noB79L"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><p>Cregger&#8217;s stroke of genius is that he doesn&#8217;t really think about the original video game beyond a couple of futile details. It&#8217;s still the same evil corporation behind the ordeal, yet the monsters are different; a mixture of oddly grotesque mutating beasts with tentacles. The tone is unique to the Cregger style. He circumvents the enigma of the adaptation by not addressing it at all. He doesn&#8217;t succumb to fan service or cheap recognisable tricks, and it pays out. In an almost meta-narrative, Cregger addresses fans of the game by challenging them not to know what to expect (for example, when we realise shooting the creatures in the head doesn&#8217;t stop them, and it may as well make things worse).</p><p>Beyond Cregger&#8217;s commentary about fan culture, there&#8217;s simply a well-crafted and enjoyable fun sci-fi horror comedy that can be too funny for its own sake, undercutting some of the more tense moments to a fault. But Cregger knows what he&#8217;s doing. This is only his third horror picture, and while <em>Barbarian </em>and <em>Weapons</em> were uneasy and more complex, <em>Resident Evil</em> is a blockbuster he delivers on his own terms.</p><p>Even with these points of difference, it feels like <em>Resident Evil</em>. I like the detail of Bryan finding progressively larger and better guns, but constantly counting his bullets. I like the occasional first-person shots, a staple of the latest iterations of the game and a reference to the most famous shot of the franchise. I like that one monster that&#8217;s following him, another element from the franchise Cregger borrows, keeps getting more grotesque and ridiculous, like a direct consequence of the path of destruction Bryan leaves behind. And I like the ending, chaotic and brutal and exactly the kind of conclusion a game could not make.</p><p>If you are adapting a story from an interactive medium, it&#8217;s pointless to repeat the same elements. Cregger is intelligent enough not to fall into that trap and, in the process, figures out that cinema gives the artist a level of control the game cannot.</p><p>The plus: An unpredictable take that builds on the mythology of the original concept without repeating its more recognisable elements</p><p>The minus: After <em>Barbarian</em> and <em>Weapons</em>, this may feel like a little too safe for Cregger.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://www.neighbourhoodreview.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Book review: Natural Disaster ]]></title><description><![CDATA[If Sophie the Giraffe, wake windows, and BLW mean anything to you, this book will too.]]></description><link>https://www.neighbourhoodreview.com/p/review-natural-disaster</link><guid isPermaLink="false">https://www.neighbourhoodreview.com/p/review-natural-disaster</guid><dc:creator><![CDATA[Neighbourhood]]></dc:creator><pubDate>Fri, 11 Sep 2026 02:43:48 GMT</pubDate><content:encoded><![CDATA[<p>Lisa Owen&#8217;s<em> Natural Disaster</em> is a breezily paced book, its prose and set pieces often very funny. Yet this hilarious novel carries throughout it a whisper of cool-edged sharpness, the threat of a rain cloud about to shake its contents loose upon the park swings. It is one to be read quickly, gulped down over a few hard-fought lunch breaks. If you are this book&#8217;s target audience, you&#8217;re already a professional at eating with one hand anyway.</p><p>Our unnamed narrator has pledged to give her two sons a &#8216;perfect day&#8217; for her final day of maternity leave. Her determination is forged in the deluded optimism of parenthood: the liminal space of dreams where plans proceed uninterrupted by nap maths, tantrums and shop doorways too narrow to fit a double-sized pram. A return to virtual meetings, staff crises, and follow-up emails is a full 24 hours away for our heroine. Until then, she has these final moments to both cherish her boys and resent solo parenting, with her husband away for a tech conference abroad. Similar to Virginia&#8217;s Woolf&#8217;s Mrs Dalloway setting out for her morning errands, our narrator will have to buy the treats herself.</p><p>The narrator in Daphne Du Maurier&#8217;s <em>Rebecca</em> is unnamed, living in the haunted ruins of her mansion&#8217;s former occupant. Readers can be well into the classic before noticing the main character has no label other than that of the new wife, such is the length of the shadow cast by her predecessor. &nbsp;In <em>Natural Disaster</em>, it too is easy not to realise the heroine is absent her own moniker until deep into its pages &#8211; she is simply &#8216;mama&#8217;. A title shrieked in delight, dragged out in whine, cooed in cheekiness, or whimpered in anguish. A word our narrator wants to hear forever, and one she simply cannot listen to again right now.</p><p>Owens masters the tugging of conflicting emotions and deluded reasoning that is a hallmark of early motherhood. Shealso captures how one incident can descend into a series of events so chaotic, the only natural response is laughter. A childfree reader may struggle to suspend disbelief at how a mother could end up in emergency at the children&#8217;s hospital dressed in a frog onesie with nothing but croissant crumbs to feed herself and her one-year-old. A parent will read it as a chilling cautionary tale. If Sophie the Giraffe, wake windows, and the meaning of the acronym BLW mean something to you, chances are this book will do too.</p>]]></content:encoded></item></channel></rss>